2 Commits

Author SHA1 Message Date
f3963a1fe3 Merge branch 'main' of https://scovania.duckdns.org/scove/BABA_YAGA 2026-06-16 16:16:59 +07:00
0b057c4bba update 2026-06-16 16:16:39 +07:00
8 changed files with 436 additions and 317 deletions

1
.gitignore vendored
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@@ -83,3 +83,4 @@ crashlytics-build.properties
Assets/Settings/Project Setting/FirebaseConfig.asset
Assets/Settings/Project Setting/FirebaseConfig.asset.meta
/BABA_YAGA_Updater/.gemini-workspace-history
.gemini-pool.json

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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

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@@ -6,23 +6,11 @@
<component name="ChangeListManager">
<list default="true" id="d308d1cb-09fc-4331-ba20-00f7b43d1576" name="Changes" comment="">
<change beforePath="$PROJECT_DIR$/.idea/.idea.BABA_YAGA/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.BABA_YAGA/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Opsive.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Opsive.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer/UltimateCharacterController.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer/UltimateCharacterController/Editor.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer/UltimateCharacterController/Editor/CharacterControllerInstaller.cs" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer/UltimateCharacterController/Editor/CharacterControllerInstaller.cs.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer/UltimateCharacterController/Editor/Icons.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer/UltimateCharacterController/Editor/Icons/FailureDarkIcon.png" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer/UltimateCharacterController/Editor/Icons/FailureDarkIcon.png.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer/UltimateCharacterController/Editor/Icons/FailureLightIcon.png" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer/UltimateCharacterController/Editor/Icons/FailureLightIcon.png.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer/UltimateCharacterController/Editor/Icons/SuccessDarkIcon.png" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer/UltimateCharacterController/Editor/Icons/SuccessDarkIcon.png.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer/UltimateCharacterController/Editor/Icons/SuccessLightIcon.png" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer/UltimateCharacterController/Editor/Icons/SuccessLightIcon.png.meta" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/ProjectSettings/QualitySettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/QualitySettings.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/ProjectSettings/URPProjectSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/URPProjectSettings.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Opsive/UltimateCharacterController/Demo/Demo.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Opsive/UltimateCharacterController/Demo/Demo.unity" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Opsive/UltimateCharacterController/Demo/Materials/Items/Shooter/AssaultRifle/MuzzleFlash.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Opsive/UltimateCharacterController/Demo/Materials/Items/Shooter/AssaultRifle/MuzzleFlash.mat" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Opsive/UltimateCharacterController/Demo/Materials/Items/Shooter/Bullets/BulletDecalWood3.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Opsive/UltimateCharacterController/Demo/Materials/Items/Shooter/Bullets/BulletDecalWood3.mat" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Opsive/UltimateCharacterController/Demo/Presets/Character/AirborneJumpPreset.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Opsive/UltimateCharacterController/Demo/Presets/Character/AirborneJumpPreset.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Opsive/UltimateCharacterController/Demo/Presets/DemoStateConfiguration.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Opsive/UltimateCharacterController/Demo/Presets/DemoStateConfiguration.asset" afterDir="false" />
</list>
<option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" />
@@ -37,6 +25,7 @@
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
</component>
<component name="HighlightingSettingsPerFile">
<setting file="file://$PROJECT_DIR$/.gemini-pool.json" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Game/EloData.cs.meta" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Game/MatchEloManager.cs.meta" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/MazeManager.cs.meta" root0="FORCE_HIGHLIGHTING" />
@@ -53,26 +42,27 @@
<option name="hideEmptyMiddlePackages" value="true" />
<option name="showLibraryContents" value="true" />
</component>
<component name="PropertiesComponent">{
&quot;keyToString&quot;: {
&quot;ModuleVcsDetector.initialDetectionPerformed&quot;: &quot;true&quot;,
&quot;RunOnceActivity.MCP Project settings loaded&quot;: &quot;true&quot;,
&quot;RunOnceActivity.ShowReadmeOnStart&quot;: &quot;true&quot;,
&quot;RunOnceActivity.TerminalTabsStorage.copyFrom.TerminalArrangementManager.252&quot;: &quot;true&quot;,
&quot;RunOnceActivity.git.unshallow&quot;: &quot;true&quot;,
&quot;RunOnceActivity.typescript.service.memoryLimit.init&quot;: &quot;true&quot;,
&quot;com.intellij.ml.llm.matterhorn.ej.ui.settings.DefaultModelSelectionForGA.v1&quot;: &quot;true&quot;,
&quot;git-widget-placeholder&quot;: &quot;main&quot;,
&quot;junie.onboarding.icon.badge.shown&quot;: &quot;true&quot;,
&quot;node.js.detected.package.eslint&quot;: &quot;true&quot;,
&quot;node.js.detected.package.tslint&quot;: &quot;true&quot;,
&quot;node.js.selected.package.eslint&quot;: &quot;(autodetect)&quot;,
&quot;node.js.selected.package.tslint&quot;: &quot;(autodetect)&quot;,
&quot;nodejs_package_manager_path&quot;: &quot;npm&quot;,
&quot;to.speed.mode.migration.done&quot;: &quot;true&quot;,
&quot;vue.rearranger.settings.migration&quot;: &quot;true&quot;
<component name="PropertiesComponent"><![CDATA[{
"keyToString": {
"ModuleVcsDetector.initialDetectionPerformed": "true",
"RunOnceActivity.MCP Project settings loaded": "true",
"RunOnceActivity.ShowReadmeOnStart": "true",
"RunOnceActivity.TerminalTabsStorage.copyFrom.TerminalArrangementManager.252": "true",
"RunOnceActivity.git.unshallow": "true",
"RunOnceActivity.typescript.service.memoryLimit.init": "true",
"com.intellij.ml.llm.matterhorn.ej.ui.settings.DefaultModelSelectionForGA.v1": "true",
"git-widget-placeholder": "main",
"junie.onboarding.icon.badge.shown": "true",
"node.js.detected.package.eslint": "true",
"node.js.detected.package.tslint": "true",
"node.js.selected.package.eslint": "(autodetect)",
"node.js.selected.package.tslint": "(autodetect)",
"nodejs_package_manager_path": "npm",
"settings.editor.selected.configurable": "terminal",
"to.speed.mode.migration.done": "true",
"vue.rearranger.settings.migration": "true"
}
}</component>
}]]></component>
<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
<configuration name="Start Unity" type="RunUnityExe" factoryName="Unity Executable">
<option name="EXE_PATH" value="C:\Program Files\Unity\Hub\Editor\6000.3.10f1\Editor\Unity.exe" />
@@ -125,6 +115,7 @@
<workItem from="1781015858277" duration="4448000" />
<workItem from="1781181289365" duration="2651000" />
<workItem from="1781412609976" duration="4823000" />
<workItem from="1781599612251" duration="1753000" />
</task>
<servers />
</component>

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@@ -119008,13 +119008,13 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_EnemyLayers:
serializedVersion: 2
m_Bits: 100663296
m_Bits: 0
m_InvisibleLayers:
serializedVersion: 2
m_Bits: 1879048198
m_SolidObjectLayers:
serializedVersion: 2
m_Bits: 2382364675
m_Bits: 2281701379
--- !u!114 &1278971606
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -135443,10 +135443,10 @@ TextMesh:
m_GameObject: {fileID: 1485857039}
m_Text: 'The Aim Assist Component can keep
your crosshairs centered on a
target
your crosshairs centered on a target
based on an influence factor'
based
on an influence factor'
m_OffsetZ: 0
m_CharacterSize: 1
m_LineSpacing: 1
@@ -171402,7 +171402,7 @@ MonoBehaviour:
- m_Header: Movement Types
m_Description: 'The character and camera can change the way they interpret input.
-
Press Escape to switch between the movement types.

View File

@@ -81,6 +81,6 @@ Material:
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _TintColor: {r: 1, g: 1, b: 1, a: 0}
- _TintColor: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -27,6 +27,7 @@ Material:
disabledShaderPasses:
- MOTIONVECTORS
- DepthOnly
- SHADOWCASTER
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -56,7 +57,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: 5e5f571648993e34c92ac3c89a25c156, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
@@ -125,7 +126,7 @@ Material:
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 0.8901961, g: 0.77254903, b: 0.62745106, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.8901961, g: 0.77254903, b: 0.62745106, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []

View File

@@ -3,8 +3,9 @@
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0