update
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -83,3 +83,4 @@ crashlytics-build.properties
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Assets/Settings/Project Setting/FirebaseConfig.asset
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Assets/Settings/Project Setting/FirebaseConfig.asset.meta
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/BABA_YAGA_Updater/.gemini-workspace-history
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.gemini-pool.json
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8
.idea/.idea.BABA_YAGA/.idea/indexLayout.xml
generated
Normal file
8
.idea/.idea.BABA_YAGA/.idea/indexLayout.xml
generated
Normal file
@@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="UserContentModel">
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<attachedFolders />
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<explicitIncludes />
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<explicitExcludes />
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</component>
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</project>
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63
.idea/.idea.BABA_YAGA/.idea/workspace.xml
generated
63
.idea/.idea.BABA_YAGA/.idea/workspace.xml
generated
@@ -6,23 +6,11 @@
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<component name="ChangeListManager">
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<list default="true" id="d308d1cb-09fc-4331-ba20-00f7b43d1576" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.BABA_YAGA/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.BABA_YAGA/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Opsive.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Opsive.meta" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer.meta" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer/UltimateCharacterController.meta" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer/UltimateCharacterController/Editor.meta" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer/UltimateCharacterController/Editor/CharacterControllerInstaller.cs" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer/UltimateCharacterController/Editor/CharacterControllerInstaller.cs.meta" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer/UltimateCharacterController/Editor/Icons.meta" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer/UltimateCharacterController/Editor/Icons/FailureDarkIcon.png" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer/UltimateCharacterController/Editor/Icons/FailureDarkIcon.png.meta" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer/UltimateCharacterController/Editor/Icons/FailureLightIcon.png" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer/UltimateCharacterController/Editor/Icons/FailureLightIcon.png.meta" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer/UltimateCharacterController/Editor/Icons/SuccessDarkIcon.png" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer/UltimateCharacterController/Editor/Icons/SuccessDarkIcon.png.meta" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer/UltimateCharacterController/Editor/Icons/SuccessLightIcon.png" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Opsive/Installer/UltimateCharacterController/Editor/Icons/SuccessLightIcon.png.meta" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/ProjectSettings/QualitySettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/QualitySettings.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/ProjectSettings/URPProjectSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/URPProjectSettings.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Opsive/UltimateCharacterController/Demo/Demo.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Opsive/UltimateCharacterController/Demo/Demo.unity" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Opsive/UltimateCharacterController/Demo/Materials/Items/Shooter/AssaultRifle/MuzzleFlash.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Opsive/UltimateCharacterController/Demo/Materials/Items/Shooter/AssaultRifle/MuzzleFlash.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Opsive/UltimateCharacterController/Demo/Materials/Items/Shooter/Bullets/BulletDecalWood3.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Opsive/UltimateCharacterController/Demo/Materials/Items/Shooter/Bullets/BulletDecalWood3.mat" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Opsive/UltimateCharacterController/Demo/Presets/Character/AirborneJumpPreset.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Opsive/UltimateCharacterController/Demo/Presets/Character/AirborneJumpPreset.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Opsive/UltimateCharacterController/Demo/Presets/DemoStateConfiguration.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Opsive/UltimateCharacterController/Demo/Presets/DemoStateConfiguration.asset" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -37,6 +25,7 @@
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<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
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</component>
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<component name="HighlightingSettingsPerFile">
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<setting file="file://$PROJECT_DIR$/.gemini-pool.json" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Game/EloData.cs.meta" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Game/MatchEloManager.cs.meta" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/GameSetup/Maze/MazeManager.cs.meta" root0="FORCE_HIGHLIGHTING" />
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@@ -53,26 +42,27 @@
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<option name="hideEmptyMiddlePackages" value="true" />
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<option name="showLibraryContents" value="true" />
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</component>
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<component name="PropertiesComponent">{
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"keyToString": {
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"ModuleVcsDetector.initialDetectionPerformed": "true",
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"RunOnceActivity.MCP Project settings loaded": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"RunOnceActivity.TerminalTabsStorage.copyFrom.TerminalArrangementManager.252": "true",
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"RunOnceActivity.git.unshallow": "true",
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"RunOnceActivity.typescript.service.memoryLimit.init": "true",
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"com.intellij.ml.llm.matterhorn.ej.ui.settings.DefaultModelSelectionForGA.v1": "true",
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"git-widget-placeholder": "main",
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"junie.onboarding.icon.badge.shown": "true",
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"node.js.detected.package.eslint": "true",
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"node.js.detected.package.tslint": "true",
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"node.js.selected.package.eslint": "(autodetect)",
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"node.js.selected.package.tslint": "(autodetect)",
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"nodejs_package_manager_path": "npm",
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"to.speed.mode.migration.done": "true",
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"vue.rearranger.settings.migration": "true"
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<component name="PropertiesComponent"><![CDATA[{
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"keyToString": {
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"ModuleVcsDetector.initialDetectionPerformed": "true",
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"RunOnceActivity.MCP Project settings loaded": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"RunOnceActivity.TerminalTabsStorage.copyFrom.TerminalArrangementManager.252": "true",
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"RunOnceActivity.git.unshallow": "true",
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"RunOnceActivity.typescript.service.memoryLimit.init": "true",
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"com.intellij.ml.llm.matterhorn.ej.ui.settings.DefaultModelSelectionForGA.v1": "true",
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"git-widget-placeholder": "main",
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"junie.onboarding.icon.badge.shown": "true",
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"node.js.detected.package.eslint": "true",
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"node.js.detected.package.tslint": "true",
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"node.js.selected.package.eslint": "(autodetect)",
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"node.js.selected.package.tslint": "(autodetect)",
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"nodejs_package_manager_path": "npm",
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"settings.editor.selected.configurable": "terminal",
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"to.speed.mode.migration.done": "true",
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"vue.rearranger.settings.migration": "true"
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}
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}</component>
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}]]></component>
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<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
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<configuration name="Start Unity" type="RunUnityExe" factoryName="Unity Executable">
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<option name="EXE_PATH" value="C:\Program Files\Unity\Hub\Editor\6000.3.10f1\Editor\Unity.exe" />
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@@ -125,6 +115,7 @@
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<workItem from="1781015858277" duration="4448000" />
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<workItem from="1781181289365" duration="2651000" />
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<workItem from="1781412609976" duration="4823000" />
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<workItem from="1781599612251" duration="1753000" />
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</task>
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<servers />
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</component>
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@@ -119008,13 +119008,13 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EnemyLayers:
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serializedVersion: 2
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m_Bits: 100663296
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m_Bits: 0
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m_InvisibleLayers:
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serializedVersion: 2
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m_Bits: 1879048198
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m_SolidObjectLayers:
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serializedVersion: 2
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m_Bits: 2382364675
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m_Bits: 2281701379
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--- !u!114 &1278971606
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -135443,10 +135443,10 @@ TextMesh:
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m_GameObject: {fileID: 1485857039}
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m_Text: 'The Aim Assist Component can keep
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your crosshairs centered on a
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target
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your crosshairs centered on a target
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based on an influence factor'
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based
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on an influence factor'
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m_OffsetZ: 0
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m_CharacterSize: 1
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m_LineSpacing: 1
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@@ -81,6 +81,6 @@ Material:
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _TintColor: {r: 1, g: 1, b: 1, a: 0}
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- _TintColor: {r: 0, g: 0, b: 0, a: 0}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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@@ -27,6 +27,7 @@ Material:
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disabledShaderPasses:
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- MOTIONVECTORS
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- DepthOnly
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- SHADOWCASTER
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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@@ -56,7 +57,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 5e5f571648993e34c92ac3c89a25c156, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@@ -125,7 +126,7 @@ Material:
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- _ZWrite: 0
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m_Colors:
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- _BaseColor: {r: 0.8901961, g: 0.77254903, b: 0.62745106, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.8901961, g: 0.77254903, b: 0.62745106, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@@ -3,8 +3,9 @@
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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